Tag: What’s going on?
3D Modeling Workshop and Lamps/What’s going on? Blog #2
by Luciano on Nov.01, 2024, under Projects, Uncategorized
3D modeling is a key tool in the maker toolkit and HackLab is full of makers who are skilled in the process.
Lawrence Temple, a longtime member of HackLab, taught a class this past August explaining the fundamentals of measuring the real world and using CAD software.
“In the maker community, there’s a lot of different ways that [3D modeling] can be used,” said Lawrence.
He mentioned three different uses of 3D modeling that are commonly deployed in HackLab; art, 3D printing, and machining.
“Anything that exists in three dimensions, you can model,” he said.
The first thing that Lawrence taught is how to measure things with precision. He spent an hour and a half of the three-hour class teaching participants how to use calipers to accurately measure objects in real life so that they can be recreated in a CAD program. Participants measured the dimensions of their cellphones and created models of them on their computers. Those models could then be used to create cases.
Lawrence, a software engineer by trade, wanted to get into 3D modeling to build a Gameboy Macro – a project where you modify a Nintendo DS Lite by breaking off the top screen, making it into a big Gameboy like device. He first learned how to model at the Fort York branch of the Toronto Public Library and then taught himself more using YouTube videos.
He spends some of his time at HackLab on his 3D modeling projects. He’s made a few different projects using the skills he has taught in the class, one of them being light fixtures, the results of which can be found in HackLab. The fixtures are thin-walled and clear, created in a vase style for aesthetic purposes. Through the design process he has been able to make different light diffraction patterns. His favourite fixture diffracts the light in a flame pattern.
From teaching the class Lawrence has learned that there are multiple ways to approach the same problem in design.
“You can basically approach [3D modeling] as many ways as you would draw a picture,” he said. “Some of it is intuition and some of it is tools.”